Algorithms and Unity
This course will be separated into two parts. In the first one we will get back to Visual Studio and C#. We will take a look at the most basic data structures and how are they implemented. Then we will go on to algorithms, recursion, dynamic programming… – a bit more technical but it will be worthwhile in the end.
For the second part we will be creating a 2D, top-down game in Unity. This will take approximately 2-3 lectures. After that we will create some 3D demos. They will serve as a beginning for 3D development of different genres.