From Noob to Game Developer 2015

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  Introduction to HTML5, CSS and JavaScript

In this module we will briefly introduce HTML, CSS and JavaScript. This serves as a prerequisite for the next module - Phaser with TypeScript.



Take a look at the lectures for this course.

1. Introduction to the HTML, CSS and JavaScript module

This is an introductory lecture to the course. 

2. Introduction to HTML5

This is a very short introduction to HTML. We will look at the basic tags - used 90% of the time with two short demos.

3. Introduction to CSS

4. Introduction to JavaScript

5. JavaScript OOP

6. Animations and Drawing with Canvas

In this lecture we will be drawing shapes and creating a simple animation using the Canvas HTML tag. This will help us create a game from scratch in the next lecture.

7. Making a Game with Canvas - Hungry Shark

In this lecture will be creating a game from scratch called Hungry Shark. We will be using pure javascript, a little bit of jquery, css and HTML . The idea of this lecture is to show that making games without a JavaScript Game Engine/Framework is possible but tedious. The game is great exercise to serve as a prerequisite to the next Module - making games with Phaser.



My name is Martin Antonov, age 24. I graduated Mathematics at the University of Warwick in 2012. Once I completed my studies at Warwick, I was appointed IB Mathematics SL/HL teacher at one of the best private secondary schools in Bulgaria. The year following I completed a one year course at the Telerik Software Academy.
I am also an entrepreneur and business advisor with multiple start-up projects and one successfully sold business, which I started when I was 17, among others. 
Currently, I am a Co-Founder, Game Developer and Game Designer at Fractal Games and a teaching fellow at Zariba Game Academy. 
I am highly addicted to computer games, tennis, chess, pool, snowboard and many others, so if you want to chat or have a game feel free to do so.


Registration is over for this course.
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Varna, 113 "General Kolev" street,
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