From Noob to Game Developer 2015

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Algorithms and Unity

This course will be separated into two parts. In the first one we will get back to Visual Studio and C#. We will take a look at the most basic data structures and how are they implemented. Then we will go on to algorithms, recursion, dynamic programming... - a bit more technical but it will be worthwhile in the end. 

For the second part we will be creating a 2D, top-down game in Unity. This will take approximately 2-3 lectures. After that we will create some 3D demos. They will serve as a beginning for 3D development of different genres.



Take a look at the lectures for this course.

1. Module Introduction

Module introduction.

2. Data Structures

3. Algorithms, Complexity and Sorting

4. Recursion and Combinatorial Algorithms

5. Dynamic Programming

6. Workshop 1 - QuickSort

7. Workshop 2 - MergeSort

8. Workshop 3 - Dictionary Implementation



Stamen is currently working at Zariba Games, integrating a variety of SDKs for different games, most of them in Unity (but also with cocos2dx). 


My name is Martin Antonov, age 24. I graduated Mathematics at the University of Warwick in 2012. Once I completed my studies at Warwick, I was appointed IB Mathematics SL/HL teacher at one of the best private secondary schools in Bulgaria. The year following I completed a one year course at the Telerik Software Academy.
I am also an entrepreneur and business advisor with multiple start-up projects and one successfully sold business, which I started when I was 17, among others. 
Currently, I am a Co-Founder, Game Developer and Game Designer at Fractal Games and a teaching fellow at Zariba Game Academy. 
I am highly addicted to computer games, tennis, chess, pool, snowboard and many others, so if you want to chat or have a game feel free to do so.


Registration is over for this course.
03 / contacts


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Varna, 113 "General Kolev" street,
6th floor, room 6.3,